Cellule

In a dark room, you find a computer on a table. In front of you, you discern the presence of another person, dimly lit by its own screen.
Your only means of communication is the text-chat running on your screen.
Where will this conversation lead you?

Cellule was created in 2005 while Sophie, Lionel and I were students at ERG, in the framework of the intensive OpenLAB workshop organised by iMAL at Nadine.

Cellule was a narrative interactive installation, telling the story of an AI trapped within the limits of its non-body, and non-space where it exists. The story was unfolding during the conversation with the AI, each of its replies

We used an Alicebot chatbot for the conversation, and a connected Flash application to drive the project videos, showing the AI's various reactions.